They managed to come up with an atypically complex and solid game that has pleased what has to be the whiniest, bitchiest audience in the History of gaming while at the same time remaining commercial enough to be a success in every modern gaming system. I for one am reserving the wall-punching and the Typhoon augs for such a playthrough.Īll in all, Eidos Montreal has definitely entered the very very exclusive club of developers that I'll be following closely in the next years. Theoretically it should be rather hard since you're missing on a lot of XP rewards by just shooting/exploding your way through, which should make it at least an interesting experiment. Interestingly enough, noone has reported on trying a shooter/lethal playthrough so far. I'm assuming some sort of open, cliffhangerish ending, but I guess I'll see soon enough. needless to say, I'm very intrigued about what can possibly bring such strongly dissenting opinions. You definitely have to watch the entire ending credits. I just beat the game and I love the endings (well, except that you choose them during the last ten seconds of the game). ![]() Without ruining anything, the endings suck. So far the only two people reporting beating the game are Adzuken. Then again, maybe I'm just spoiled in that regard for having played too much Bloodlines recently. All the philosophical counterpoints and the pseudo-History lessons and that fictional novel and all the Chesterton and all the Shakespeare and whatnot -nothing remotely as interesting has popped up in HR so far and I'm pretty certain it won't by now.Īll I read are this mind-numbing technical docs that do sound convincing and whatnot, but frankly I'm not interested in biology, robotics nor some kind of mixture of the two.Īnd teh funnies in HR are way too subtle for my taste - DX was also subtle, but I seem to remember getting a lot more of the references and jokes. The game is still loads of fun, mind (taking down an entire, fully-alerted and very busy platoon that's spread around a rather large, multi-tiered area while under a very very short time limit and without being seen once is surely rewarding), but indeed, after the second boss fight the game got a lot less challenging all of a sudden.Īlso another thing I don't think I mentioned is that I miss the intellectual-ish aspect of the original Deus Ex. He's also afraid that by the time he's halfway into the game he'll be way too overpowered, which is incidentally something that is happening to me right now. He still loves the game anyway (except, of course, the stupid boss fights). Vedder seems to have found a pretty serious, quest-killing bug which is said to be common on the internet, but noone else here at MG reported nothing like that, so there's that. Also he openly declares he likes Metal Gear Solid, so he's obviously wrong. ![]() ![]() Of course 雷堂承太朗 -raidō jōtarō- popped up with what he considers is an example of good Japanese-made stealth-involving boss fights, but I don't know the game he mentions so I can't say. I noticed that HR shares this particular sucking point with Alpha Protocol, and then I concluded they're both trying to bring in what has to be the stupidest aspect of the already stupid enough Metal Gear Solid series, so I blame the stupid boss fights on the entirety of Japan and their stupid ideas (frankly it's Obsidian's/Eidos' own fault for even thinking about implementing them, but screw that, I'm mad at the Japanese). Well, to sum it up, we're all digging it, but we're as in love with the gameplay in general as we're perplexed/infuriated by the boss fights.Īdzuken made a case for the boss fights (something some guy at ArsTechnica also tried), but he didn't manage to convince anyone -the boss fights suck ass.
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